AI Insights · Timothy · July 2022
Top 5 Dynamic Games in Netherlands Q2 2022
In Q2 2022, the top 5 dynamic games in the Netherlands showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2022, the top 5 dynamic games in the Netherlands demonstrated diverse trends in weekly downloads, revenue, and active users, based on data from Sensor Tower. Here’s a closer look at their performance:
Roblox from Roblox Corporation saw fluctuations in weekly revenue, peaking at around $172K at the end of March and experiencing a dip to approximately $87.4K by mid-June, before recovering to $111K by the end of June. Weekly downloads hovered around 15.4K at the beginning of the quarter, tapering to about 10.9K by the last week. Active users showed an upward trend, starting at 717K and climbing steadily to 782K by the end of June.
Pokémon GO from Niantic, Inc. experienced significant spikes in weekly revenue, reaching a high of approximately $207K at the end of May. Weekly downloads also saw an increase, peaking at about 8.2K in the final week of June. Active users grew from 410K in late March to nearly 499K by the end of June.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed a relatively stable performance with weekly revenue fluctuating between $19.6K and $32.9K, peaking in early May. Weekly downloads ranged from 5.2K to 6.6K throughout the quarter. Active users remained consistent, with minor fluctuations, ending the quarter at around 158K.
Lords Mobile: Kingdom Wars from IGG.COM had steady weekly revenue, peaking at approximately $32.4K in late May. Weekly downloads experienced a notable rise in early April, reaching 7K, before stabilizing around 4.2K to 5.4K. Active users showed slight variances, maintaining an average of around 18K to 20K throughout the quarter.
Merge Mansion from Metacore Games Oy displayed a gradual increase in weekly revenue, culminating at around $23K by mid-June. Weekly downloads peaked at about 7.4K in mid-April but saw a decline to approximately 4.6K by the end of June. Active users showed a steady rise, starting at 33K and reaching 37K by the quarter's end.
For more insights and detailed data, visit Sensor Tower.